using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.Item;
using System.Collections.Generic;
using GCGame.Table;

public class MarketMoneyCheckLog : UIControllerBase<MarketMoneyCheckLog>
{
    void Start()
    {
        _Tips.text = StrDictionary.GetClientDictionaryString("#{6367}");
    }
	// Use this for initialization
	void OnEnable ()
    {
        SetInstance(this);
    }

    void OnDisable()
    {
        SetInstance(null);
    }
	
	// Update is called once per frame
	void Update ()
    {
	
	}

    #region 

    public Text _Tips;
    public UIContainerBase _DateContainer;

    public void InitCheckLog(GC_RET_USER_SHOP_CHECK_MONEY packet)
    {
        //_Tips.text = StrDictionary.GetClientDictionaryString("#{6367}");

        _DateContainer.InitContentItem(packet.userShopCheckMoneyList);

    }
    
    #endregion

}