using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.Item;
using GCGame.Table;
using GCGame;

public class GuildActiveItem : UIItemBase
{
    public Image Icon;
    public Text Name;
    public Text Descript;
    public Text ButtonName;

    public Button forbidden;
    Tab_GuildActivityWelfare tableInfo;
    public override void Show(Hashtable hash)
    {

        tableInfo = hash["InitObj"] as Tab_GuildActivityWelfare;
        if (tableInfo == null)
            return;
        LoadAssetBundle.Instance.SetImageSprite(Icon, tableInfo.Icon);
        Name.text = tableInfo.Name;
        Descript.text = tableInfo.Describe;
        ButtonName.text = tableInfo.BtnName;
        base.Show();
    }


    private void OnEnable()
    {
        if (GameManager.gameManager.m_RunningScene == 658)
        {
            forbidden.gameObject.SetActive(true);
        }
        else
        {
            forbidden.gameObject.SetActive(false);
        }
    }

    public void Click_forbidden()
    {
        GUIData.AddNotifyData(GCGame.Table.StrDictionary.GetClientDictionaryString("#{79512}"));
        return;
    }
}