using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class ChatChannelLogic : MonoBehaviour { public Toggle[] _Toggles; void Start() { if (ChatFrameLogic.Instance() == null) return; foreach (var toggle in _Toggles) { int channelID; if (int.TryParse(toggle.name, out channelID)) { if (ChatFrameLogic.Instance()._ChatChannels.Contains((GC_CHAT.CHATTYPE)channelID)) { toggle.isOn = true; } else { toggle.isOn = false; } } } } #region public void OnBtnOk() { List channelids = new List(); foreach (var toggle in _Toggles) { if (toggle.isOn) { int channelID; if (int.TryParse(toggle.name, out channelID)) { if(channelID == (int)GC_CHAT.CHATTYPE.CHAT_TYPE_LOUDSPEAKER) { channelids.Add((int)GC_CHAT.CHATTYPE.CHAT_TYPE_ALLSERSPEAKER); channelids.Add((int)GC_CHAT.CHATTYPE.CHAT_TYPE_CROSSSERSPEAKER); } channelids.Add(channelID); } } } if(ChatFrameLogic.Instance()) ChatFrameLogic.Instance().SetShowChannel(channelids); OnClose(); } public void OnBtnCancel() { } public void OnClose() { UIManager.CloseUI(UIInfo.ChatFrameChannel); } #endregion }