using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GCGame.Table;
using UnityEngine.UI;

public class OrnamentMenuItem : UIItemBase {

    private const int _StrDicId = 86500; //加类型获取StrdicID

    public Text _MenuItemName;
    public Text _MenuItemMarkName;
    public GameObject _Mark;
    [HideInInspector]
    public int _CurType = -1;
    public override void Show(Hashtable hash)
    {
        base.Show(hash);
        _InitInfo = (object)hash["InitObj"];
        _CurType = (int)hash["InitObj"];
        _MenuItemName.text = _MenuItemMarkName.text =  StrDictionary.GetClientDictionaryString("#{" + (_StrDicId + _CurType) + "}");
    }

    public void IsShowMark(bool isShow)
    {
        _Mark.SetActive(isShow);
    }
}