using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Module.Log;
using GCGame;
using Games.Item;
using System.Collections.Generic;
using GCGame.Table;

public class CangkuRootLogic : MonoBehaviour
{

    private static CangkuRootLogic m_Instance = null;
    public static CangkuRootLogic Instance()
    {
        return m_Instance;
    }

    void Awake()
    {
        m_Instance = this;
    }

	// Use this for initialization
	void Start ()
    {
        
	}

    public void CloseWindow()
    {
        UIManager.CloseUI(UIInfo.CangKu);
    }

}