using System; using LitJson; using UnityEngine; namespace AssetUpdate { public class JsonAssetInfo { public int assetVersion; public string assetUri; public string apkVersion; public string apkUri; public static JsonAssetInfo Create(JsonData jsonData) { var error = false; var result = new JsonAssetInfo(); try { var data = jsonData["data"]; result = new JsonAssetInfo { apkVersion = data["app_version"].ToString().Trim(), apkUri = data["download"].ToString(), assetVersion = (int)data["version"], assetUri = data["hosts"].ToString() }; } catch (Exception e) { error = true; Debug.LogError(e); } if (error) result = null; return result; } public override string ToString() { return string.Format("apkVersion: {0}, apkUri: {1}, assetVersion: {2}, assetUri: {3}", apkVersion, apkUri, assetVersion, assetUri); } private JsonAssetInfo() { } } }