using UnityEngine; namespace Cinemachine.Examples { [AddComponentMenu("")] // Don't display in add component menu public class ActivateCamera : MonoBehaviour { public CinemachineVirtualCameraBase switchToCam; void OnTriggerEnter(Collider col) { if (col.CompareTag("Player")) { if (switchToCam) { switchToCam.MoveToTopOfPrioritySubqueue(); } } } } }