#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineResourcesWrap { public static void __Register(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Resources); Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 8, 0, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "FindObjectsOfTypeAll", _m_FindObjectsOfTypeAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Load", _m_Load_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadAsync", _m_LoadAsync_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadAll", _m_LoadAll_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "GetBuiltinResource", _m_GetBuiltinResource_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "UnloadAsset", _m_UnloadAsset_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "UnloadUnusedAssets", _m_UnloadUnusedAssets_xlua_st_); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.Resources(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Resources constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_FindObjectsOfTypeAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { System.Type _type = (System.Type)translator.GetObject(L, 1, typeof(System.Type)); var gen_ret = UnityEngine.Resources.FindObjectsOfTypeAll( _type ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Load_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _path = LuaAPI.lua_tostring(L, 1); var gen_ret = UnityEngine.Resources.Load( _path ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 2)) { string _path = LuaAPI.lua_tostring(L, 1); System.Type _systemTypeInstance = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); var gen_ret = UnityEngine.Resources.Load( _path, _systemTypeInstance ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Resources.Load!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadAsync_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _path = LuaAPI.lua_tostring(L, 1); var gen_ret = UnityEngine.Resources.LoadAsync( _path ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 2)) { string _path = LuaAPI.lua_tostring(L, 1); System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); var gen_ret = UnityEngine.Resources.LoadAsync( _path, _type ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Resources.LoadAsync!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LoadAll_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _path = LuaAPI.lua_tostring(L, 1); var gen_ret = UnityEngine.Resources.LoadAll( _path ); translator.Push(L, gen_ret); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 2)) { string _path = LuaAPI.lua_tostring(L, 1); System.Type _systemTypeInstance = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); var gen_ret = UnityEngine.Resources.LoadAll( _path, _systemTypeInstance ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Resources.LoadAll!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetBuiltinResource_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { System.Type _type = (System.Type)translator.GetObject(L, 1, typeof(System.Type)); string _path = LuaAPI.lua_tostring(L, 2); var gen_ret = UnityEngine.Resources.GetBuiltinResource( _type, _path ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnloadAsset_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Object _assetToUnload = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); UnityEngine.Resources.UnloadAsset( _assetToUnload ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_UnloadUnusedAssets_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { var gen_ret = UnityEngine.Resources.UnloadUnusedAssets( ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } } }