using System.Collections; using System.Text; using Module.Log; using UnityEngine; using UnityEngine.Networking; public class ResNetwork : MonoBehaviour { public byte[] CaptureScreen() { var width = Screen.width; var height = Screen.height; var tex = new Texture2D(width, height, TextureFormat.RGB24, false); // Read screen contents into the texture tex.ReadPixels(new Rect(0, 0, width, height), 0, 0); tex.Apply(); // Encode texture into PNG var bytes = tex.EncodeToPNG(); Destroy(tex); return bytes; } public void UploadFile(byte[] fileContent, string fileName) { StartCoroutine(Upload(fileContent, fileName)); } private IEnumerator Upload(byte[] fileContent, string fileName) { //UnityWebRequest www = UnityWebRequest.Put(MySpaceUrl + "/" + fileName, fileContent); //yield return www.Send(); var myData = Encoding.UTF8.GetBytes("This is some test data"); var www = UnityWebRequest.Put(MySpaceUrl, myData); yield return www.Send(); LogModule.DebugLog("Upload file name:" + MySpaceUrl + "/" + fileName); if (www.isNetworkError) LogModule.DebugLog(www.error); else LogModule.DebugLog("Upload complete!"); } public void DownLoadImage(string fileName) { StartCoroutine(GetTexture(fileName)); } private IEnumerator GetTexture(string fileName) { var www = UnityWebRequestTexture.GetTexture(fileName); yield return www.Send(); if (www.isNetworkError) { LogModule.DebugLog(www.error); } else { Texture myTexture = ((DownloadHandlerTexture) www.downloadHandler).texture; } } #region public static ResNetwork Instance { get; private set; } private static string _MySpaceUrl = ""; public static string MySpaceUrl { get { if (string.IsNullOrEmpty(_MySpaceUrl) && Singleton.GetInstance().MainPlayer != null) _MySpaceUrl = NetworkConfig.WebBlogUrl + "/" + GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Guid; return _MySpaceUrl; } } private void Start() { Instance = this; } #endregion }