using UnityEngine; public class XnLinkFxController : LinkFxController { protected override bool isBillboard { get { return false; } } protected override MeshRenderer RegisterMeshMaterials() { materialRecords = new LinkFxMaterialRecord[3]; var meshRenderer_0 = transform.Find("jian_1 (1)").GetComponent(); materialRecords[0] = new LinkFxMaterialRecord(meshRenderer_0.material, new[] {"_dif", "_wenli"}); var meshRenderer_1 = transform.Find("jian_1").GetComponent(); materialRecords[1] = new LinkFxMaterialRecord(meshRenderer_1.material, new[] {"_dif", "_wenli"}); //var meshRenderer_2 = transform.Find("Mesh_2").GetComponent(); //materialRecords[2] = new LinkFxMaterialRecord(meshRenderer_2.material, new []{ "_dif", "_wenli", "_alpha" }); var meshRenderer_3 = transform.Find("jian_1 (3)").GetComponent(); materialRecords[2] = new LinkFxMaterialRecord(meshRenderer_3.material, new[] {"_dif", "_alpha"}); return meshRenderer_0; } }