//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_ItemDecomposition{ public const string TAB_FILE_DATA = "ItemDecomposition"; private const int _varCount = 10; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_ItemDecomposition() { } public Tab_ItemDecomposition(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Type[0] = int.Parse(segments[2]); Type[1] = int.Parse(segments[5]); Type[2] = int.Parse(segments[8]); SubType[0] = int.Parse(segments[3]); SubType[1] = int.Parse(segments[6]); SubType[2] = int.Parse(segments[9]); Num[0] = int.Parse(segments[4]); Num[1] = int.Parse(segments[7]); Num[2] = int.Parse(segments[10]); } public int Id { get; private set; } public readonly int[] Type = new int[3]; public int getTypeCount() { return Type.Length; } public int GetTypebyIndex(int idx) { if(idx >= 0 && idx < Type.Length) return Type[idx]; return default(int); } public readonly int[] SubType = new int[3]; public int getSubTypeCount() { return SubType.Length; } public int GetSubTypebyIndex(int idx) { if(idx >= 0 && idx < SubType.Length) return SubType[idx]; return default(int); } public readonly int[] Num = new int[3]; public int getNumCount() { return Num.Length; } public int GetNumbyIndex(int idx) { if(idx >= 0 && idx < Num.Length) return Num[idx]; return default(int); } } }