//This code create by CodeEngine using System; using Module.Log; using Google.ProtocolBuffers; using System.Collections; namespace SPacket.SocketInstance { public class GC_PLAYSTORYHandler : Ipacket { public uint Execute(PacketDistributed ipacket) { GC_PLAYSTORY packet = (GC_PLAYSTORY )ipacket; if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR; //enter your logic int nStoryID = packet.StoryID; return (uint)PACKET_EXE.PACKET_EXE_CONTINUE; } } }