//This code create by CodeEngine using System; using Module.Log; using Google.ProtocolBuffers; using System.Collections; namespace SPacket.SocketInstance { public class GC_FINDPLAYERHandler : Ipacket { public uint Execute(PacketDistributed ipacket) { GC_FINDPLAYER packet = (GC_FINDPLAYER)ipacket; if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR; //enter your logic if (null != GUIData.delPlayerFindResult) GUIData.delPlayerFindResult(packet); //RelationLogic.Instance().UpdatePlayerFindResult(packet); return (uint)PACKET_EXE.PACKET_EXE_CONTINUE; } } }