//This code create by CodeEngine using System; using Module.Log; using Google.ProtocolBuffers; using System.Collections; namespace SPacket.SocketInstance { public class GC_CHATHandler : Ipacket { public uint Execute(PacketDistributed ipacket) { GC_CHAT packet = (GC_CHAT )ipacket; if (null == packet) return (uint)PACKET_EXE.PACKET_EXE_ERROR; //enter your logic if (null == GameManager.gameManager.PlayerDataPool.BlackList) { return (uint)PACKET_EXE.PACKET_EXE_CONTINUE; } if (packet.HasSenderguid) { if (GameManager.gameManager.PlayerDataPool.BlackList.IsExist(packet.Senderguid)) { return (uint)PACKET_EXE.PACKET_EXE_CONTINUE; } } GameManager.gameManager.PlayerDataPool.ChatHistory.OnReceiveChat(packet); if (FriendAndMailRoot.Instance() != null) { FriendAndMailRoot.Instance().OnReceiveChat(); } if (ChatFrameLogic.Instance() != null) { ChatFrameLogic.Instance().OnReceiveChat(packet); } if (ChatInfoLogic.Instance() != null) { ChatInfoLogic.Instance().OnReceiveChat(); } int HistoryCount = GameManager.gameManager.PlayerDataPool.ChatHistory.ChatHistoryList.Count; var LastHistory = GameManager.gameManager.PlayerDataPool.ChatHistory.ChatHistoryList[HistoryCount - 1]; if (LastHistory.ChatInfo.StartsWith(ChatVoiceInputLogic._VoiceChatStart)) { ChatVoice.Instance().AutoVoice(LastHistory); } return (uint)PACKET_EXE.PACKET_EXE_CONTINUE; } } }