using System.Collections; using System.Collections.Generic; using UnityEngine; using GCGame.Table; using UnityEngine.UI; using Module.Log; public class ExerciseLessItemPanel : MonoBehaviour { public static ExerciseLessItemPanel Instance; private void Awake() { Instance = this; } private void OnDestroy() { Instance = null; } private void OnEnable() { InitInfo(); } public Image _ItemQuality; public Image _ItemIcon; public Text _Desc; private int _ItemDataId = -1; public GameObject _GetBtn; void InitInfo() { if(_ItemDataId ==- 1) _ItemDataId = TableManager.GetExerciseRoomSetUpByID(0, 0).ItemId; _Desc.text = StrDictionary.GetClientDictionaryString("#{8137}"); var commonItem = TableManager.GetCommonItemByID(_ItemDataId, 0); if (commonItem == null) { LogModule.ErrorLog("CommonItem is null, item id : " + _ItemDataId); return; } LoadAssetBundle.Instance.SetImageSprite(_ItemQuality, GCGame.Utils.GetItemQualityFrame(commonItem.Quality)); LoadAssetBundle.Instance.SetImageSprite(_ItemIcon, commonItem.Icon); if (commonItem.QualityEffect > 0) { CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, _ItemIcon.transform); } else { CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, _ItemIcon.transform); } var backPack = GameManager.gameManager.PlayerDataPool.BackPack; var itemCount = backPack.GetItemCountByDataId(_ItemDataId); _GetBtn.SetActive(itemCount <= 0); } public void OnConfirmBtn() { var itemCount = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(_ItemDataId); if(itemCount <= 0) { GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("#{1016}")); ClosePanel(); return; } UseItem(); ClosePanel(); } void UseItem() { var item = GameManager.gameManager.PlayerDataPool.BackPack.GetItemByDataID(_ItemDataId); if (Singleton.Instance.MainPlayer) Singleton.Instance.MainPlayer.UseItem(item); } public void OnItemIcon() { ItemTooltipsLogic.ShowItemTooltip(_ItemDataId, ItemTooltipsLogic.ShowType.Info, _ItemIcon.gameObject.transform.position); } public void OnGetBtn() { ItemTooltipsLogic.ShowItemTooltip(_ItemDataId, ItemTooltipsLogic.ShowType.GetPath, _ItemIcon.gameObject.transform.position, delegate() { ClosePanel(); }); } public void OnBackClick() { ClosePanel(); } void ClosePanel() { UIManager.CloseUI(UIInfo.ExerciseLessItemPanel); } }