using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GCGame.Table; public class PvpResultPanel : MonoBehaviour { public static PvpResultPanel Instance; private void Awake() { Instance = this; } private void OnDestroy() { Instance = null; } private void OnEnable() { ResetRemainTime(); } private float _RemainTime = 0.0f; void ResetRemainTime() { _RemainTime = int.Parse(TableManager.GetSystemParamByID(46, 0).StringValue); _RemainTimeText.text = _RemainTime.ToString(); StartCoroutine(CountRemainTime()); } IEnumerator CountRemainTime() { while (true) { yield return new WaitForSeconds(1.0f); _RemainTime--; _RemainTimeText.text = _RemainTime.ToString(); if (_RemainTime <= 0) { yield break; } } } private List _WinInfoList; private List _DefeatInfoList; public void OnPacket(RespHonorBattlefieldFightFinishInfo packet) { _WinItemContainer.gameObject.SetActive(false); _DefeatItemContainer.gameObject.SetActive(false); _WinInfoList = new List(); _DefeatInfoList = new List(); var _IsWin = false; for (int index = 0; index < packet.UserList.Count; index++) { if((ulong)packet.UserList[index].Guid == GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Guid) { _IsWin = packet.UserList[index].IsWin == 1; } if(packet.UserList[index].IsWin == 1) { _WinInfoList.Add(packet.UserList[index]); }else { _DefeatInfoList.Add(packet.UserList[index]); } } if(_IsWin) { _WinItemContainer.gameObject.SetActive(true); _DefeatItemContainer.gameObject.SetActive(false); _WinItemContainer.InitContentItem(_WinInfoList); } else { _WinItemContainer.gameObject.SetActive(false); _DefeatItemContainer.gameObject.SetActive(true); _DefeatItemContainer.InitContentItem(_DefeatInfoList); } _ScoreVal.text = "+" + packet.ScoreBase; _ExtraScoreVal.text = "+" + packet.ScoreWins; } public Text _ScoreVal; public Text _ExtraScoreVal; public UIContainerBase _WinItemContainer; public UIContainerBase _DefeatItemContainer; public Text _RemainTimeText; public void OnCloseBtn() { UIManager.CloseUI(UIInfo.PvpResultPanel); } }