using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PvpBothInfoItem : UIItemBase { public Text _RoleName; public Text _SegmentDesc; public Text _CombatVal; public Image _RoleHeadIcon; public void InitItem(HonorBattlefieldBattlePlayerInfo info) { if(!_RoleName.text.Equals(info.Name)) //Mesh Rebuild _RoleName.text = info.Name; var segmentDesc = GameManager.gameManager.PlayerDataPool.pvpIfo.GetSegmentLevelDesc(info.Segment); if(!_SegmentDesc.text.Equals(segmentDesc)) _SegmentDesc.text = segmentDesc; if (!_CombatVal.text.Equals(info.Power.ToString())) _CombatVal.text = info.Power.ToString(); _RoleHeadIcon.overrideSprite = PvpBothInfoPanel.Instance._PvpHeadIconList[info.Job]; _RoleHeadIcon.gameObject.SetActive(true); } }