using UnityEngine; using UnityEngine.UI; using System.Collections; using GCGame.Table; using Games.Mission; using Games.Events; using Games.Item; public class MarketPlayerSellLogDateItem : UIItemBase { public Text _DateTx; public override void Show(Hashtable hash) { base.Show(); var logItem = (System.DateTime)hash["InitObj"]; if (logItem != null) InitItem(logItem); } protected void InitItem(System.DateTime itemParam) { _DateTx.text = string.Format("{0:yyyy-MM-dd}", itemParam); } }