using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using GCGame.Table; using Games.Mission; using Games.Events; using Games.Item; using GCGame; using Games.GlobeDefine; public class LevelTipLevelItem : UIItemSelect { public Text _Desc; #region Tab_LevelTip _LevelTip; string _TipStr; public override void Show(Hashtable hash) { base.Show(hash); var levelTab = (Tab_LevelTip)hash["InitObj"]; ShowLevelItem(levelTab); } public override void Selected() { base.Selected(); _Desc.text = "" + _TipStr + ""; } public override void UnSelected() { base.UnSelected(); _Desc.text = "" + _TipStr + ""; } public void ShowLevelItem(Tab_LevelTip levelTab) { _LevelTip = levelTab; _TipStr = StrDictionary.GetClientDictionaryString("#{1166}", _LevelTip.LevelMin) + "-" + StrDictionary.GetClientDictionaryString("#{1166}", _LevelTip.LevelMax); _Desc.text = "" + _TipStr + ""; } #endregion }