using System; using UnityEngine; using UnityEngine.UI; using System.Collections; using Games.Item; using GCGame.Table; public class MailItemLogic : UIItemSelect { public Text _MailTitle; public Image _MailIcon; private MailData.UserMail _MailData; public UInt64 Mailkey { get { if(_MailData != null) { return _MailData.key; } else { return 0; } } } public override void Show(Hashtable hash) { base.Show(); _MailData = (MailData.UserMail)hash["InitObj"]; InitMailItem(); UpdateRedDotTip(); } public override void Refresh() { base.Refresh(); UpdateRedDotTip(); LoadAssetBundle.Instance.SetImageSprite(_MailIcon, GetMailIcon()); } public void InitMailItem() { if (_MailData == null) return; _MailTitle.text = _MailData.SenderName; LoadAssetBundle.Instance.SetImageSprite(_MailIcon, GetMailIcon()); } private string GetMailIcon() { if (_MailData.itemID.Length > 0 || _MailData.moneyType.Length > 0) { return ("Yabiao"); } else { return ("ItemPack"); } } public override void OnItemClick() { base.OnItemClick(); UpdateRedDotTip(); // 聊天框红点更新 ChatFrameLogic.Instance().UpdateRedDotTip(); // 邮件信息图标红点更新 FriendAndMailRoot.Instance().UpdateMailRedTip(); } #region update red dot tip public GameObject _RedDotTip; public void UpdateRedDotTip() { if (_MailData.bReaded == 1) { _RedDotTip.SetActive(false); } else { _RedDotTip.SetActive(true); } } #endregion }