using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class CancelMatchBtnDotCtr : MonoBehaviour {

    public List<GameObject> _TextObjList;

    private void OnEnable()
    {
        StartCoroutine(ChangeText());
    }

    int _Count = 0;
    IEnumerator ChangeText()
    {
        yield return new WaitForSeconds(0.2f);
        _Count = ++_Count % 3;
        for (int index = 0; index < _TextObjList.Count; index++)
        {
            _TextObjList[index].SetActive(index == _Count);
        }

    }
}