using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using GCGame.Table;
using Games.Mission;
using Games.Events;
using Games.Item;

public class EquipGemLvUpDestItem : UIItemSelect
{
    public Text _Name;

    private Tab_GemLvlUpConsume _Item;

    public override void Show(Hashtable hash)
    {
        base.Show();

        _Item = (Tab_GemLvlUpConsume)hash["InitObj"];
        ShowGem(_Item);
    }

    public void ShowGem(Tab_GemLvlUpConsume gemData)
    {
        Tab_CommonItem commonItem = TableManager.GetCommonItemByID(gemData.Id, 0);
        _Name.text = commonItem.Name;
        
        //Tab_GemAttr gemTab = TableManager.GetGemAttrByID(gemData.NextGemID, 0);

        //_Name.text = commonItem.Name;
    }

    public override void OnItemClick()
    {
        base.OnItemClick();

        EquipGemLvUpLvPanel.Instance().OnDestHide();
    }
}