using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using Games.Item;
using GCGame;
using GCGame.Table;
using Games.ChatHistory;

public class ChatLinkAucation : ChatLinkName{
    private int _ActID;

    private static Stack<ChatInfoLinkMask> _IdleLinkMasks = new Stack<ChatInfoLinkMask>();
    private List<ChatInfoLinkMask> _LinkMasks = new List<ChatInfoLinkMask>();

    public override void SetLinkBySendStr(Text text, ChatHistoryItem chatHistory, string linkStr, string[] linkParams)
    {
        StrSend = linkStr;
        StrInput = linkStr;

        if (linkParams.Length != 2)
            return;

        StrShow = StrDictionary.GetClientDictionaryString("#{9100}");
    }

    protected override void LinkClick(int linkindex)
    {
        UIManager.ShowUI(UIInfo.AucationCtr);
    }

}