using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; public class UIRoleSceneReplace : MonoBehaviour { public string _ResPath; public bool _AutoFitSize = false; private void Update() { if (!_IsHideScene) { HideSceneObj(); } if (!_ReplaceSkyBox) { ReplaceSkyBox(); } } private bool _IsHideScene = false; private bool HideSceneObj() { GameObject sceneObj = GameObject.Find("sence"); if (sceneObj == null) { _IsHideScene = false; return false; } sceneObj.SetActive(false); GameObject effObj1 = GameObject.Find("TX_cj_yun"); if (effObj1 != null) { effObj1.SetActive(false); } GameObject effObj2 = GameObject.Find("dw_tuzi"); if (effObj2 != null) { effObj2.SetActive(false); } GameObject effObj3 = GameObject.Find("B_skin"); if (effObj3 != null) { effObj3.SetActive(false); } GameObject effObj4 = GameObject.Find("TX_changjing_lights (1)"); if (effObj4 != null) { effObj4.SetActive(false); } GameObject effObj5 = GameObject.Find("TX_cj_xingx"); if (effObj5 != null) { effObj5.SetActive(false); } GameObject effObj6 = GameObject.Find("TX_caihong"); if (effObj6 != null) { effObj6.SetActive(false); } GameObject effObj7 = GameObject.Find("DL_suolian"); if (effObj7 != null) { effObj7.SetActive(false); } GameObject effObj8 = GameObject.Find("DL_suolian (1)"); if (effObj8 != null) { effObj8.SetActive(false); } GameObject effObj9 = GameObject.Find("DL_suolian (2)"); if (effObj9 != null) { effObj9.SetActive(false); } GameObject effObj10 = GameObject.Find("DL_suolian01"); if (effObj10 != null) { effObj10.SetActive(false); } _IsHideScene = true; return true; } private bool _ReplaceSkyBox = false; private void ReplaceSkyBox() { GameObject skyBox = GameObject.Find("SM_skybox01"); if (skyBox != null) { _ReplaceSkyBox = true; ChangeRes(skyBox, _ResPath); } } protected void ChangeRes(GameObject skyBoxGO, string imgPath) { skyBoxGO.SetActive(true); var rawImage = skyBoxGO.GetComponent(); if (rawImage != null) { StartCoroutine( SetTexture(rawImage, imgPath)); } } private IEnumerator SetTexture(MeshRenderer meshrender, string path) { string filePath = ""; #if UNITY_IPHONE filePath = "file://" + Application.streamingAssetsPath + "/" + path; #else filePath = Application.streamingAssetsPath + "/" + path; #endif WWW www = new WWW(filePath); yield return www; if (!string.IsNullOrEmpty(www.error)) { Debug.LogError("LoadImageError:" + www.error.ToString() + "," + path); } else { meshrender.sharedMaterial.SetTexture("_MainTex", www.texture); } } }