using UnityEngine; using System.Collections; using UnityEngine.UI; using GCGame.Table; public class AdvanceIncAttrItem : MonoBehaviour { public Text curNameDesc; public Text curValue; public Text incValue; public GameObject incObj; public void InitIncAttrItem(int strId, int m_CurValue, int m_IncValue) { curNameDesc.text = StrDictionary.GetClientDictionaryString("#{" + strId + "}"); curValue.text = m_CurValue.ToString(); //curValue.text = StrDictionary.GetClientDictionaryString("#{" + strId + "}") + "" + m_CurValue.ToString() + ""; if (m_IncValue == 0) { incObj.gameObject.SetActive(false); } else { incObj.gameObject.SetActive(true); incValue.text = m_IncValue.ToString(); } } }