#if UNITY_EDITOR
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
///
/// 编辑器测试运行用的工具
///
public static class EditorTestUtility
{
public static Dictionary prefabDict;
public static void InitPrefabDict()
{
prefabDict = new Dictionary();
var prefabPaths = from prefabPath in AssetDatabase.GetAllAssetPaths()
where Path.GetExtension(prefabPath) == ".prefab"
select new {name = Path.GetFileNameWithoutExtension(prefabPath), path = prefabPath};
foreach (var prefabPath in prefabPaths)
if (!prefabDict.ContainsKey(prefabPath.name))
prefabDict.Add(prefabPath.name, prefabPath.path);
}
public static GameObject LoadGameObject(string name)
{
if (prefabDict == null)
InitPrefabDict();
string path;
GameObject result = null;
// ReSharper disable once PossibleNullReferenceException
if (prefabDict.TryGetValue(name, out path))
{
result = AssetDatabase.LoadAssetAtPath(path);
// 特殊,警告使用EffectBackup
if (path.StartsWith("Assets/Project3D/EffectBackup/"))
Debug.LogError("有物体试图调用EffectBackup路径的资源 " + path);
}
return result;
}
}
#endif