namespace AssetUpdate
{
    public class ProjectWaitUiAction : IAssetAsyncAction
    {
        // private StartGameWin _win;
        public void Start()
        {
            // _win = win;
        }

        public void Dispose()
        {
        }

        public bool UpdateTimeout()
        {
            return true;
            // return _win.complete;
        }
    }
}