/* * Tencent is pleased to support the open source community by making xLua available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at * http://opensource.org/licenses/MIT * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif namespace XLua { using System; using System.Collections.Generic; public class LuaEnv : IDisposable { public const string CSHARP_NAMESPACE = "xlua_csharp_namespace"; public const string MAIN_SHREAD = "xlua_main_thread"; internal RealStatePtr rawL; internal RealStatePtr L { get { if (rawL == RealStatePtr.Zero) { throw new InvalidOperationException("this lua env had disposed!"); } return rawL; } } private LuaTable _G; internal ObjectTranslator translator; internal int errorFuncRef = -1; #if THREAD_SAFE || HOTFIX_ENABLE internal /*static*/ object luaLock = new object(); internal object luaEnvLock { get { return luaLock; } } #endif const int LIB_VERSION_EXPECT = 105; public LuaEnv() { if (LuaAPI.xlua_get_lib_version() != LIB_VERSION_EXPECT) { throw new InvalidProgramException("wrong lib version expect:" + LIB_VERSION_EXPECT + " but got:" + LuaAPI.xlua_get_lib_version()); } #if THREAD_SAFE || HOTFIX_ENABLE lock(luaEnvLock) #endif { LuaIndexes.LUA_REGISTRYINDEX = LuaAPI.xlua_get_registry_index(); #if GEN_CODE_MINIMIZE LuaAPI.xlua_set_csharp_wrapper_caller(InternalGlobals.CSharpWrapperCallerPtr); #endif // Create State rawL = LuaAPI.luaL_newstate(); //Init Base Libs LuaAPI.luaopen_xlua(rawL); LuaAPI.luaopen_i64lib(rawL); translator = new ObjectTranslator(this, rawL); translator.createFunctionMetatable(rawL); translator.OpenLib(rawL); ObjectTranslatorPool.Instance.Add(rawL, translator); LuaAPI.lua_atpanic(rawL, StaticLuaCallbacks.Panic); #if !XLUA_GENERAL LuaAPI.lua_pushstdcallcfunction(rawL, StaticLuaCallbacks.Print); if (0 != LuaAPI.xlua_setglobal(rawL, "print")) { throw new Exception("call xlua_setglobal fail!"); } #endif //template engine lib register TemplateEngine.LuaTemplate.OpenLib(rawL); AddSearcher(StaticLuaCallbacks.LoadBuiltinLib, 2); // just after the preload searcher AddSearcher(StaticLuaCallbacks.LoadFromCustomLoaders, 3); #if !XLUA_GENERAL AddSearcher(StaticLuaCallbacks.LoadFromResource, 4); AddSearcher(StaticLuaCallbacks.LoadFromStreamingAssetsPath, -1); #endif DoString(init_xlua, "Init"); init_xlua = null; #if (!UNITY_SWITCH && !UNITY_WEBGL) || UNITY_EDITOR AddBuildin("socket.core", StaticLuaCallbacks.LoadSocketCore); AddBuildin("socket", StaticLuaCallbacks.LoadSocketCore); #endif AddBuildin("CS", StaticLuaCallbacks.LoadCS); LuaAPI.lua_newtable(rawL); //metatable of indexs and newindexs functions LuaAPI.xlua_pushasciistring(rawL, "__index"); LuaAPI.lua_pushstdcallcfunction(rawL, StaticLuaCallbacks.MetaFuncIndex); LuaAPI.lua_rawset(rawL, -3); LuaAPI.xlua_pushasciistring(rawL, Utils.LuaIndexsFieldName); LuaAPI.lua_newtable(rawL); LuaAPI.lua_pushvalue(rawL, -3); LuaAPI.lua_setmetatable(rawL, -2); LuaAPI.lua_rawset(rawL, LuaIndexes.LUA_REGISTRYINDEX); LuaAPI.xlua_pushasciistring(rawL, Utils.LuaNewIndexsFieldName); LuaAPI.lua_newtable(rawL); LuaAPI.lua_pushvalue(rawL, -3); LuaAPI.lua_setmetatable(rawL, -2); LuaAPI.lua_rawset(rawL, LuaIndexes.LUA_REGISTRYINDEX); LuaAPI.xlua_pushasciistring(rawL, Utils.LuaClassIndexsFieldName); LuaAPI.lua_newtable(rawL); LuaAPI.lua_pushvalue(rawL, -3); LuaAPI.lua_setmetatable(rawL, -2); LuaAPI.lua_rawset(rawL, LuaIndexes.LUA_REGISTRYINDEX); LuaAPI.xlua_pushasciistring(rawL, Utils.LuaClassNewIndexsFieldName); LuaAPI.lua_newtable(rawL); LuaAPI.lua_pushvalue(rawL, -3); LuaAPI.lua_setmetatable(rawL, -2); LuaAPI.lua_rawset(rawL, LuaIndexes.LUA_REGISTRYINDEX); LuaAPI.lua_pop(rawL, 1); // pop metatable of indexs and newindexs functions LuaAPI.xlua_pushasciistring(rawL, MAIN_SHREAD); LuaAPI.lua_pushthread(rawL); LuaAPI.lua_rawset(rawL, LuaIndexes.LUA_REGISTRYINDEX); LuaAPI.xlua_pushasciistring(rawL, CSHARP_NAMESPACE); if (0 != LuaAPI.xlua_getglobal(rawL, "CS")) { throw new Exception("get CS fail!"); } LuaAPI.lua_rawset(rawL, LuaIndexes.LUA_REGISTRYINDEX); #if !XLUA_GENERAL && (!UNITY_WSA || UNITY_EDITOR) translator.Alias(typeof(Type), "System.MonoType"); #endif if (0 != LuaAPI.xlua_getglobal(rawL, "_G")) { throw new Exception("get _G fail!"); } translator.Get(rawL, -1, out _G); LuaAPI.lua_pop(rawL, 1); errorFuncRef = LuaAPI.get_error_func_ref(rawL); if (initers != null) { for (int i = 0; i < initers.Count; i++) { initers[i](this, translator); } } translator.CreateArrayMetatable(rawL); translator.CreateDelegateMetatable(rawL); translator.CreateEnumerablePairs(rawL); } } private static List<Action<LuaEnv, ObjectTranslator>> initers = null; public static void AddIniter(Action<LuaEnv, ObjectTranslator> initer) { if (initers == null) { initers = new List<Action<LuaEnv, ObjectTranslator>>(); } initers.Add(initer); } public LuaTable Global { get { return _G; } } public T LoadString<T>(byte[] chunk, string chunkName = "chunk", LuaTable env = null) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif if (typeof(T) != typeof(LuaFunction) && !typeof(T).IsSubclassOf(typeof(Delegate))) { throw new InvalidOperationException(typeof(T).Name + " is not a delegate type nor LuaFunction"); } var _L = L; int oldTop = LuaAPI.lua_gettop(_L); if (LuaAPI.xluaL_loadbuffer(_L, chunk, chunk.Length, chunkName) != 0) ThrowExceptionFromError(oldTop); if (env != null) { env.push(_L); LuaAPI.lua_setfenv(_L, -2); } T result = (T)translator.GetObject(_L, -1, typeof(T)); LuaAPI.lua_settop(_L, oldTop); return result; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public T LoadString<T>(string chunk, string chunkName = "chunk", LuaTable env = null) { byte[] bytes = System.Text.Encoding.UTF8.GetBytes(chunk); return LoadString<T>(bytes, chunkName, env); } public LuaFunction LoadString(string chunk, string chunkName = "chunk", LuaTable env = null) { return LoadString<LuaFunction>(chunk, chunkName, env); } public object[] DoString(byte[] chunk, string chunkName = "chunk", LuaTable env = null) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif var _L = L; int oldTop = LuaAPI.lua_gettop(_L); int errFunc = LuaAPI.load_error_func(_L, errorFuncRef); if (LuaAPI.xluaL_loadbuffer(_L, chunk, chunk.Length, chunkName) == 0) { if (env != null) { env.push(_L); LuaAPI.lua_setfenv(_L, -2); } if (LuaAPI.lua_pcall(_L, 0, -1, errFunc) == 0) { LuaAPI.lua_remove(_L, errFunc); return translator.popValues(_L, oldTop); } else ThrowExceptionFromError(oldTop); } else ThrowExceptionFromError(oldTop); return null; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public object[] DoString(string chunk, string chunkName = "chunk", LuaTable env = null) { byte[] bytes = System.Text.Encoding.UTF8.GetBytes(chunk); return DoString(bytes, chunkName, env); } private void AddSearcher(LuaCSFunction searcher, int index) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif var _L = L; //insert the loader LuaAPI.xlua_getloaders(_L); if (!LuaAPI.lua_istable(_L, -1)) { throw new Exception("Can not set searcher!"); } uint len = LuaAPI.xlua_objlen(_L, -1); index = index < 0 ? (int)(len + index + 2) : index; for (int e = (int)len + 1; e > index; e--) { LuaAPI.xlua_rawgeti(_L, -1, e - 1); LuaAPI.xlua_rawseti(_L, -2, e); } LuaAPI.lua_pushstdcallcfunction(_L, searcher); LuaAPI.xlua_rawseti(_L, -2, index); LuaAPI.lua_pop(_L, 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void Alias(Type type, string alias) { translator.Alias(type, alias); } #if !XLUA_GENERAL int last_check_point = 0; int max_check_per_tick = 20; static bool ObjectValidCheck(object obj) { return (!(obj is UnityEngine.Object)) || ((obj as UnityEngine.Object) != null); } Func<object, bool> object_valid_checker = new Func<object, bool>(ObjectValidCheck); #endif public void Tick() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif var _L = L; lock (refQueue) { while (refQueue.Count > 0) { GCAction gca = refQueue.Dequeue(); translator.ReleaseLuaBase(_L, gca.Reference, gca.IsDelegate); } } #if !XLUA_GENERAL last_check_point = translator.objects.Check(last_check_point, max_check_per_tick, object_valid_checker, translator.reverseMap); #endif #if THREAD_SAFE || HOTFIX_ENABLE } #endif } //兼容API public void GC() { Tick(); } public LuaTable NewTable() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif var _L = L; int oldTop = LuaAPI.lua_gettop(_L); LuaAPI.lua_newtable(_L); LuaTable returnVal = (LuaTable)translator.GetObject(_L, -1, typeof(LuaTable)); LuaAPI.lua_settop(_L, oldTop); return returnVal; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } private bool disposed = false; public void Dispose() { FullGc(); System.GC.Collect(); System.GC.WaitForPendingFinalizers(); Dispose(true); System.GC.Collect(); System.GC.WaitForPendingFinalizers(); } public virtual void Dispose(bool dispose) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif if (disposed) return; Tick(); if (!translator.AllDelegateBridgeReleased()) { throw new InvalidOperationException("try to dispose a LuaEnv with C# callback!"); } ObjectTranslatorPool.Instance.Remove(L); LuaAPI.lua_close(L); translator = null; rawL = IntPtr.Zero; disposed = true; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void ThrowExceptionFromError(int oldTop) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif object err = translator.GetObject(L, -1); LuaAPI.lua_settop(L, oldTop); // A pre-wrapped exception - just rethrow it (stack trace of InnerException will be preserved) Exception ex = err as Exception; if (ex != null) throw ex; // A non-wrapped Lua error (best interpreted as a string) - wrap it and throw it if (err == null) err = "Unknown Lua Error"; throw new LuaException(err.ToString()); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } internal struct GCAction { public int Reference; public bool IsDelegate; } Queue<GCAction> refQueue = new Queue<GCAction>(); internal void equeueGCAction(GCAction action) { lock (refQueue) { refQueue.Enqueue(action); } } private string init_xlua = @" local metatable = {} local rawget = rawget local setmetatable = setmetatable local import_type = xlua.import_type local import_generic_type = xlua.import_generic_type local load_assembly = xlua.load_assembly function metatable:__index(key) local fqn = rawget(self,'.fqn') fqn = ((fqn and fqn .. '.') or '') .. key local obj = import_type(fqn) if obj == nil then -- It might be an assembly, so we load it too. obj = { ['.fqn'] = fqn } setmetatable(obj, metatable) elseif obj == true then return rawget(self, key) end -- Cache this lookup rawset(self, key, obj) return obj end function metatable:__newindex() error('No such type: ' .. rawget(self,'.fqn'), 2) end -- A non-type has been called; e.g. foo = System.Foo() function metatable:__call(...) local n = select('#', ...) local fqn = rawget(self,'.fqn') if n > 0 then local gt = import_generic_type(fqn, ...) if gt then return rawget(CS, gt) end end error('No such type: ' .. fqn, 2) end CS = CS or {} setmetatable(CS, metatable) typeof = function(t) return t.UnderlyingSystemType end cast = xlua.cast if not setfenv or not getfenv then local function getfunction(level) local info = debug.getinfo(level + 1, 'f') return info and info.func end function setfenv(fn, env) if type(fn) == 'number' then fn = getfunction(fn + 1) end local i = 1 while true do local name = debug.getupvalue(fn, i) if name == '_ENV' then debug.upvaluejoin(fn, i, (function() return env end), 1) break elseif not name then break end i = i + 1 end return fn end function getfenv(fn) if type(fn) == 'number' then fn = getfunction(fn + 1) end local i = 1 while true do local name, val = debug.getupvalue(fn, i) if name == '_ENV' then return val elseif not name then break end i = i + 1 end end end xlua.hotfix = function(cs, field, func) if func == nil then func = false end local tbl = (type(field) == 'table') and field or {[field] = func} for k, v in pairs(tbl) do local cflag = '' if k == '.ctor' then cflag = '_c' k = 'ctor' end local f = type(v) == 'function' and v or nil xlua.access(cs, cflag .. '__Hotfix0_'..k, f) -- at least one pcall(function() for i = 1, 99 do xlua.access(cs, cflag .. '__Hotfix'..i..'_'..k, f) end end) end xlua.private_accessible(cs) end xlua.getmetatable = function(cs) return xlua.metatable_operation(cs) end xlua.setmetatable = function(cs, mt) return xlua.metatable_operation(cs, mt) end xlua.setclass = function(parent, name, impl) impl.UnderlyingSystemType = parent[name].UnderlyingSystemType rawset(parent, name, impl) end local base_mt = { __index = function(t, k) local csobj = t['__csobj'] local func = csobj['<>xLuaBaseProxy_'..k] return function(_, ...) return func(csobj, ...) end end } base = function(csobj) return setmetatable({__csobj = csobj}, base_mt) end "; public delegate byte[] CustomLoader(ref string filepath); internal List<CustomLoader> customLoaders = new List<CustomLoader>(); //loader : CustomLoader, filepath参数:(ref类型)输入是require的参数,如果需要支持调试,需要输出真实路径。 // 返回值:如果返回null,代表加载该源下无合适的文件,否则返回UTF8编码的byte[] public void AddLoader(CustomLoader loader) { customLoaders.Add(loader); } internal Dictionary<string, LuaCSFunction> buildin_initer = new Dictionary<string, LuaCSFunction>(); public void AddBuildin(string name, LuaCSFunction initer) { if (!Utils.IsStaticPInvokeCSFunction(initer)) { throw new Exception("initer must be static and has MonoPInvokeCallback Attribute!"); } buildin_initer.Add(name, initer); } //The garbage-collector pause controls how long the collector waits before starting a new cycle. //Larger values make the collector less aggressive. Values smaller than 100 mean the collector //will not wait to start a new cycle. A value of 200 means that the collector waits for the total //memory in use to double before starting a new cycle. public int GcPause { get { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif int val = LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSETPAUSE, 200); LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSETPAUSE, val); return val; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } set { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSETPAUSE, value); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } } //The step multiplier controls the relative speed of the collector relative to memory allocation. //Larger values make the collector more aggressive but also increase the size of each incremental //step. Values smaller than 100 make the collector too slow and can result in the collector never //finishing a cycle. The default, 200, means that the collector runs at "twice" the speed of memory //allocation. public int GcStepmul { get { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif int val = LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSETSTEPMUL, 200); LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSETSTEPMUL, val); return val; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } set { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSETSTEPMUL, value); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } } public void FullGc() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCCOLLECT, 0); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void StopGc() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSTOP, 0); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void RestartGc() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCRESTART, 0); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool GcStep(int data) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif return LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSTEP, data) != 0; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int Memroy { get { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnvLock) { #endif return LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCCOUNT, 0); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } } } }