LuaDistributesRetOpenTreasureBox = {} LuaDistributesRetOpenTreasureBox.sysID = 47 LuaDistributesRetOpenTreasureBox.cmdID = 12 function LuaDistributesRetOpenTreasureBox.ExtraPacket(memStream) -- print('ExtraPacket:'..memStream.Length) local binaryReader = CS.BinaryMessageHandle.GetLuaPacketReader(memStream) local sysID = binaryReader:ReadByte() local cmdID = binaryReader:ReadByte() packet = LuaDistributesRetOpenTreasureBox.ReadPacket(binaryReader) return packet end function LuaDistributesRetOpenTreasureBox.SendPacket(packet) local message = CS.BinaryMessageHandle.CreateMessage(LuaDistributesRetOpenTreasureBox.sysID, LuaDistributesRetOpenTreasureBox.cmdID) if(packet['prizeId'] == nil) then packet['prizeId'] = 0 end message:WriteInt(packet['prizeId']) if(packet['prizeNum'] == nil) then packet['prizeNum'] = 0 end message:WriteInt(packet['prizeNum']) if(packet['boxId'] == nil) then packet['boxId'] = 0 end message:WriteInt(packet['boxId']) if(packet['openState'] == nil) then packet['openState'] = 0 end message:WriteInt(packet['openState']) if(packet['tianBoxCount'] == nil) then packet['tianBoxCount'] = 0 end message:WriteInt(packet['tianBoxCount']) message:Send() end function LuaDistributesRetOpenTreasureBox.ReadPacket(binaryReader) local packet = {} packet['prizeId'] = binaryReader:ReadInt32() packet['prizeNum'] = binaryReader:ReadInt32() packet['boxId'] = binaryReader:ReadInt32() packet['openState'] = binaryReader:ReadInt32() packet['tianBoxCount'] = binaryReader:ReadInt32() return packet end