LuaDistributesMatInfo = {} LuaDistributesMatInfo.sysID = 0 LuaDistributesMatInfo.cmdID = 0 function LuaDistributesMatInfo.ExtraPacket(memStream) -- print('ExtraPacket:'..memStream.Length) local binaryReader = CS.BinaryMessageHandle.GetLuaPacketReader(memStream) local sysID = binaryReader:ReadByte() local cmdID = binaryReader:ReadByte() packet = LuaDistributesMatInfo.ReadPacket(binaryReader) return packet end function LuaDistributesMatInfo.SendPacket(packet) local message = CS.BinaryMessageHandle.CreateMessage(LuaDistributesMatInfo.sysID, LuaDistributesMatInfo.cmdID) if(packet['id'] == nil) then packet['id'] = 0 end message:WriteInt(packet['id']) if(packet['facilityId'] == nil) then packet['facilityId'] = 0 end message:WriteInt(packet['facilityId']) if(packet['activeNum'] == nil) then packet['activeNum'] = 0 end message:WriteInt(packet['activeNum']) if(battleGenalsList == nil) then battleGenalsList = {} end message:WriteInt(#packet['battleGenalsList']) for k,v in ipairs(packet['battleGenalsList']) do require "LuaDistributesMatGenl" LuaDistributesMatGenl.WritePacket(v, binaryWriter) end message:Send() end function LuaDistributesMatInfo.ReadPacket(binaryReader) local packet = {} packet['id'] = binaryReader:ReadInt32() packet['facilityId'] = binaryReader:ReadInt32() packet['activeNum'] = binaryReader:ReadInt32() packet['battleGenalsList'] = {} local battleGenalsListCnt = binaryReader:ReadInt32() for i=1,battleGenalsListCnt,1 do require "LuaDistributesMatGenl" packet['battleGenalsList'][i] = LuaDistributesMatGenl.ReadPacket(binaryReader) end return packet end