LuaDistributesLuckAwardState = {} LuaDistributesLuckAwardState.sysID = 0 LuaDistributesLuckAwardState.cmdID = 0 function LuaDistributesLuckAwardState.ExtraPacket(memStream) -- print('ExtraPacket:'..memStream.Length) local binaryReader = CS.BinaryMessageHandle.GetLuaPacketReader(memStream) local sysID = binaryReader:ReadByte() local cmdID = binaryReader:ReadByte() packet = LuaDistributesLuckAwardState.ReadPacket(binaryReader) return packet end function LuaDistributesLuckAwardState.SendPacket(packet) local message = CS.BinaryMessageHandle.CreateMessage(LuaDistributesLuckAwardState.sysID, LuaDistributesLuckAwardState.cmdID) if(packet['index'] == nil) then packet['index'] = 0 end message:WriteInt(packet['index']) if(packet['state'] == nil) then packet['state'] = 0 end message:WriteInt(packet['state']) message:Send() end function LuaDistributesLuckAwardState.ReadPacket(binaryReader) local packet = {} packet['index'] = binaryReader:ReadInt32() packet['state'] = binaryReader:ReadInt32() return packet end