LuaDistributesHappyGoldenTaskState = {} LuaDistributesHappyGoldenTaskState.sysID = 0 LuaDistributesHappyGoldenTaskState.cmdID = 0 function LuaDistributesHappyGoldenTaskState.ExtraPacket(memStream) -- print('ExtraPacket:'..memStream.Length) local binaryReader = CS.BinaryMessageHandle.GetLuaPacketReader(memStream) local sysID = binaryReader:ReadByte() local cmdID = binaryReader:ReadByte() packet = LuaDistributesHappyGoldenTaskState.ReadPacket(binaryReader) return packet end function LuaDistributesHappyGoldenTaskState.SendPacket(packet) local message = CS.BinaryMessageHandle.CreateMessage(LuaDistributesHappyGoldenTaskState.sysID, LuaDistributesHappyGoldenTaskState.cmdID) if(packet['taskId'] == nil) then packet['taskId'] = 0 end message:WriteInt(packet['taskId']) if(packet['curValue'] == nil) then packet['curValue'] = 0 end message:WriteInt(packet['curValue']) if(packet['state'] == nil) then packet['state'] = 0 end message:WriteInt(packet['state']) if(packet['target'] == nil) then packet['target'] = 0 end message:WriteInt(packet['target']) if(packet['rewardId'] == nil) then packet['rewardId'] = 0 end message:WriteInt(packet['rewardId']) message:Send() end function LuaDistributesHappyGoldenTaskState.ReadPacket(binaryReader) local packet = {} packet['taskId'] = binaryReader:ReadInt32() packet['curValue'] = binaryReader:ReadInt32() packet['state'] = binaryReader:ReadInt32() packet['target'] = binaryReader:ReadInt32() packet['rewardId'] = binaryReader:ReadInt32() return packet end