LuaDistributesDrawInfo = {} LuaDistributesDrawInfo.sysID = 0 LuaDistributesDrawInfo.cmdID = 0 function LuaDistributesDrawInfo.ExtraPacket(memStream) -- print('ExtraPacket:'..memStream.Length) local binaryReader = CS.BinaryMessageHandle.GetLuaPacketReader(memStream) local sysID = binaryReader:ReadByte() local cmdID = binaryReader:ReadByte() packet = LuaDistributesDrawInfo.ReadPacket(binaryReader) return packet end function LuaDistributesDrawInfo.SendPacket(packet) local message = CS.BinaryMessageHandle.CreateMessage(LuaDistributesDrawInfo.sysID, LuaDistributesDrawInfo.cmdID) if(packet['boxId'] == nil) then packet['boxId'] = 0 end message:WriteInt(packet['boxId']) if(packet['openState'] == nil) then packet['openState'] = 0 end message:WriteInt(packet['openState']) if(packet['prizeId'] == nil) then packet['prizeId'] = 0 end message:WriteInt(packet['prizeId']) if(packet['drawPrice'] == nil) then packet['drawPrice'] = 0 end message:WriteInt(packet['drawPrice']) if(packet['prizeNum'] == nil) then packet['prizeNum'] = 0 end message:WriteInt(packet['prizeNum']) if(packet['moneyType'] == nil) then packet['moneyType'] = 0 end message:WriteInt(packet['moneyType']) message:Send() end function LuaDistributesDrawInfo.ReadPacket(binaryReader) local packet = {} packet['boxId'] = binaryReader:ReadInt32() packet['openState'] = binaryReader:ReadInt32() packet['prizeId'] = binaryReader:ReadInt32() packet['drawPrice'] = binaryReader:ReadInt32() packet['prizeNum'] = binaryReader:ReadInt32() packet['moneyType'] = binaryReader:ReadInt32() return packet end