LuaDistributesAchievementSubNode = {} LuaDistributesAchievementSubNode.sysID = 0 LuaDistributesAchievementSubNode.cmdID = 0 function LuaDistributesAchievementSubNode.ExtraPacket(memStream) -- print('ExtraPacket:'..memStream.Length) local binaryReader = CS.BinaryMessageHandle.GetLuaPacketReader(memStream) local sysID = binaryReader:ReadByte() local cmdID = binaryReader:ReadByte() packet = LuaDistributesAchievementSubNode.ReadPacket(binaryReader) return packet end function LuaDistributesAchievementSubNode.SendPacket(packet) local message = CS.BinaryMessageHandle.CreateMessage(LuaDistributesAchievementSubNode.sysID, LuaDistributesAchievementSubNode.cmdID) if(packet['subNodeId'] == nil) then packet['subNodeId'] = 0 end message:WriteInt(packet['subNodeId']) if(packet['progress'] == nil) then packet['progress'] = 0 end message:WriteInt(packet['progress']) if(packet['rewardState'] == nil) then packet['rewardState'] = 0 end message:WriteInt(packet['rewardState']) message:Send() end function LuaDistributesAchievementSubNode.ReadPacket(binaryReader) local packet = {} packet['subNodeId'] = binaryReader:ReadInt32() packet['progress'] = binaryReader:ReadInt32() packet['rewardState'] = binaryReader:ReadInt32() return packet end