//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_TitleData{ public const string TAB_FILE_DATA = "TitleData"; private const int _varCount = 18; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_TitleData() { } public Tab_TitleData(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Type = int.Parse(segments[2]); InvestitiveDescription = segments[3].Trim(); Name = segments[4].Trim(); NameImage = segments[5].Trim(); TitileClass = int.Parse(segments[6]); TitleName = segments[7].Trim(); AttrDesc = segments[8].Trim(); GetDesc = segments[9].Trim(); ColorLevel = segments[10].Trim(); OwnerTime = int.Parse(segments[11]); AttrId[0] = int.Parse(segments[12]); AttrId[1] = int.Parse(segments[14]); AttrVal[0] = int.Parse(segments[13]); AttrVal[1] = int.Parse(segments[15]); CombatPower = int.Parse(segments[16]); TitleIconPath = segments[17].Trim(); EffectId = int.Parse(segments[18]); } public int Id { get; private set; } public int Type { get; private set; } public string InvestitiveDescription { get; private set; } public string Name { get; private set; } public string NameImage { get; private set; } public int TitileClass { get; private set; } public string TitleName { get; private set; } public string AttrDesc { get; private set; } public string GetDesc { get; private set; } public string ColorLevel { get; private set; } public int OwnerTime { get; private set; } public readonly int[] AttrId = new int[2]; public int getAttrIdCount() { return AttrId.Length; } public int GetAttrIdbyIndex(int idx) { if(idx >= 0 && idx < AttrId.Length) return AttrId[idx]; return default(int); } public readonly int[] AttrVal = new int[2]; public int getAttrValCount() { return AttrVal.Length; } public int GetAttrValbyIndex(int idx) { if(idx >= 0 && idx < AttrVal.Length) return AttrVal[idx]; return default(int); } public int CombatPower { get; private set; } public string TitleIconPath { get; private set; } public int EffectId { get; private set; } } }