//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_SnareObjInfo{ public const string TAB_FILE_DATA = "SnareObjInfo"; private const int _varCount = 10; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_SnareObjInfo() { } public Tab_SnareObjInfo(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); CharModelId = int.Parse(segments[2]); RotationType = int.Parse(segments[3]); AliveEffectId[0] = int.Parse(segments[4]); AliveEffectId[1] = int.Parse(segments[5]); AliveEffectId[2] = int.Parse(segments[6]); AliveSoundId[0] = int.Parse(segments[7]); AliveSoundId[1] = int.Parse(segments[8]); AliveSoundId[2] = int.Parse(segments[9]); ActivateEffectId = int.Parse(segments[10]); } public int Id { get; private set; } public int CharModelId { get; private set; } public int RotationType { get; private set; } public readonly int[] AliveEffectId = new int[3]; public int getAliveEffectIdCount() { return AliveEffectId.Length; } public int GetAliveEffectIdbyIndex(int idx) { if(idx >= 0 && idx < AliveEffectId.Length) return AliveEffectId[idx]; return default(int); } public readonly int[] AliveSoundId = new int[3]; public int getAliveSoundIdCount() { return AliveSoundId.Length; } public int GetAliveSoundIdbyIndex(int idx) { if(idx >= 0 && idx < AliveSoundId.Length) return AliveSoundId[idx]; return default(int); } public int ActivateEffectId { get; private set; } } }