//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_SkillActive{ public const string TAB_FILE_DATA = "SkillActive"; private const int _varCount = 8; public int GetId() { return Index; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_SkillActive() { } public Tab_SkillActive(string line) { var segments = line.Split('\t'); Index = int.Parse(segments[0]); Profession = int.Parse(segments[2]); AwardType[0] = int.Parse(segments[3]); AwardType[1] = int.Parse(segments[6]); AwardId[0] = int.Parse(segments[4]); AwardId[1] = int.Parse(segments[7]); AwardVal[0] = int.Parse(segments[5]); AwardVal[1] = int.Parse(segments[8]); } public int Index { get; private set; } public int Profession { get; private set; } public readonly int[] AwardType = new int[2]; public int getAwardTypeCount() { return AwardType.Length; } public int GetAwardTypebyIndex(int idx) { if(idx >= 0 && idx < AwardType.Length) return AwardType[idx]; return default(int); } public readonly int[] AwardId = new int[2]; public int getAwardIdCount() { return AwardId.Length; } public int GetAwardIdbyIndex(int idx) { if(idx >= 0 && idx < AwardId.Length) return AwardId[idx]; return default(int); } public readonly int[] AwardVal = new int[2]; public int getAwardValCount() { return AwardVal.Length; } public int GetAwardValbyIndex(int idx) { if(idx >= 0 && idx < AwardVal.Length) return AwardVal[idx]; return default(int); } } }