//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_ServerLvlCap{ public const string TAB_FILE_DATA = "ServerLvlCap"; private const int _varCount = 5; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_ServerLvlCap() { } public Tab_ServerLvlCap(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); LevelCap = int.Parse(segments[2]); LvUpStr[0] = segments[3].Trim(); LvUpStr[1] = segments[4].Trim(); GuildWarTower = segments[5].Trim(); } public int Id { get; private set; } public int LevelCap { get; private set; } public readonly string[] LvUpStr = new string[2]; public int getLvUpStrCount() { return LvUpStr.Length; } public string GetLvUpStrbyIndex(int idx) { if(idx >= 0 && idx < LvUpStr.Length) return LvUpStr[idx]; return default(string); } public string GuildWarTower { get; private set; } } }