//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_PlayHelpMessage{ public const string TAB_FILE_DATA = "PlayHelpMessage"; private const int _varCount = 33; public int GetId() { return Index; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_PlayHelpMessage() { } public Tab_PlayHelpMessage(string line) { var segments = line.Split('\t'); Index = int.Parse(segments[0]); Title = segments[2].Trim(); Duration = int.Parse(segments[3]); Message[0] = segments[4].Trim(); Message[1] = segments[6].Trim(); Message[2] = segments[8].Trim(); Message[3] = segments[10].Trim(); Message[4] = segments[12].Trim(); Message[5] = segments[14].Trim(); Message[6] = segments[16].Trim(); Message[7] = segments[18].Trim(); Message[8] = segments[20].Trim(); Message[9] = segments[22].Trim(); Message[10] = segments[24].Trim(); Message[11] = segments[26].Trim(); Message[12] = segments[28].Trim(); Message[13] = segments[30].Trim(); Message[14] = segments[32].Trim(); Texture[0] = segments[5].Trim(); Texture[1] = segments[7].Trim(); Texture[2] = segments[9].Trim(); Texture[3] = segments[11].Trim(); Texture[4] = segments[13].Trim(); Texture[5] = segments[15].Trim(); Texture[6] = segments[17].Trim(); Texture[7] = segments[19].Trim(); Texture[8] = segments[21].Trim(); Texture[9] = segments[23].Trim(); Texture[10] = segments[25].Trim(); Texture[11] = segments[27].Trim(); Texture[12] = segments[29].Trim(); Texture[13] = segments[31].Trim(); Texture[14] = segments[33].Trim(); } public int Index { get; private set; } public string Title { get; private set; } public int Duration { get; private set; } public readonly string[] Message = new string[15]; public int getMessageCount() { return Message.Length; } public string GetMessagebyIndex(int idx) { if(idx >= 0 && idx < Message.Length) return Message[idx]; return default(string); } public readonly string[] Texture = new string[15]; public int getTextureCount() { return Texture.Length; } public string GetTexturebyIndex(int idx) { if(idx >= 0 && idx < Texture.Length) return Texture[idx]; return default(string); } } }