//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_MissionGuidBase{

    public const string TAB_FILE_DATA = "MissionGuidBase";
	private const int _varCount = 12;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_MissionGuidBase()
	{
	}
	
	public Tab_MissionGuidBase(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          MissionName = segments[2].Trim();
          MissionDesc = segments[3].Trim();
          NeedCompletedMissionId = int.Parse(segments[4]);
          NeedLevel = int.Parse(segments[5]);
          GuidMissionType = int.Parse(segments[6]);
          ActivityId = int.Parse(segments[7]);
          ActivityType = int.Parse(segments[8]);
          LimitTimes = int.Parse(segments[9]);
          MissionBaseType = int.Parse(segments[10]);
          OptionType = int.Parse(segments[11]);
          EnterId = int.Parse(segments[12]);

	}
  
    public int Id { get; private set; }
  
    public string MissionName { get; private set; }
  
    public string MissionDesc { get; private set; }
  
    public int NeedCompletedMissionId { get; private set; }
  
    public int NeedLevel { get; private set; }
  
    public int GuidMissionType { get; private set; }
  
    public int ActivityId { get; private set; }
  
    public int ActivityType { get; private set; }
  
    public int LimitTimes { get; private set; }
  
    public int MissionBaseType { get; private set; }
  
    public int OptionType { get; private set; }
  
    public int EnterId { get; private set; }
  

    }
}