//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_MissionDialog{ public const string TAB_FILE_DATA = "MissionDialog"; private const int _varCount = 22; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_MissionDialog() { } public Tab_MissionDialog(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); ContinueTime = int.Parse(segments[2]); Dialog[0] = segments[3].Trim(); Dialog[1] = segments[5].Trim(); Dialog[2] = segments[7].Trim(); Dialog[3] = segments[9].Trim(); Dialog[4] = segments[11].Trim(); Dialog[5] = segments[13].Trim(); Dialog[6] = segments[15].Trim(); Dialog[7] = segments[17].Trim(); Dialog[8] = segments[19].Trim(); Dialog[9] = segments[21].Trim(); DialogType[0] = int.Parse(segments[4]) > 0; DialogType[1] = int.Parse(segments[6]) > 0; DialogType[2] = int.Parse(segments[8]) > 0; DialogType[3] = int.Parse(segments[10]) > 0; DialogType[4] = int.Parse(segments[12]) > 0; DialogType[5] = int.Parse(segments[14]) > 0; DialogType[6] = int.Parse(segments[16]) > 0; DialogType[7] = int.Parse(segments[18]) > 0; DialogType[8] = int.Parse(segments[20]) > 0; DialogType[9] = int.Parse(segments[22]) > 0; } public int Id { get; private set; } public int ContinueTime { get; private set; } public readonly string[] Dialog = new string[10]; public int getDialogCount() { return Dialog.Length; } public string GetDialogbyIndex(int idx) { if(idx >= 0 && idx < Dialog.Length) return Dialog[idx]; return default(string); } public readonly bool[] DialogType = new bool[10]; public int getDialogTypeCount() { return DialogType.Length; } public bool GetDialogTypebyIndex(int idx) { if(idx >= 0 && idx < DialogType.Length) return DialogType[idx]; return default(bool); } } }