//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_GuildFreightPool{ public const string TAB_FILE_DATA = "GuildFreightPool"; private const int _varCount = 29; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_GuildFreightPool() { } public Tab_GuildFreightPool(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); ItemName = segments[2].Trim(); ItemId = int.Parse(segments[3]); ItemNum = int.Parse(segments[4]); LevelSec[0] = int.Parse(segments[5]); LevelSec[1] = int.Parse(segments[10]); LevelSec[2] = int.Parse(segments[15]); LevelSec[3] = int.Parse(segments[20]); LevelSec[4] = int.Parse(segments[25]); Exp[0] = int.Parse(segments[6]); Exp[1] = int.Parse(segments[11]); Exp[2] = int.Parse(segments[16]); Exp[3] = int.Parse(segments[21]); Exp[4] = int.Parse(segments[26]); YinLiang[0] = int.Parse(segments[7]); YinLiang[1] = int.Parse(segments[12]); YinLiang[2] = int.Parse(segments[17]); YinLiang[3] = int.Parse(segments[22]); YinLiang[4] = int.Parse(segments[27]); Contribute[0] = int.Parse(segments[8]); Contribute[1] = int.Parse(segments[13]); Contribute[2] = int.Parse(segments[18]); Contribute[3] = int.Parse(segments[23]); Contribute[4] = int.Parse(segments[28]); HelperContribute[0] = int.Parse(segments[9]); HelperContribute[1] = int.Parse(segments[14]); HelperContribute[2] = int.Parse(segments[19]); HelperContribute[3] = int.Parse(segments[24]); HelperContribute[4] = int.Parse(segments[29]); } public int Id { get; private set; } public string ItemName { get; private set; } public int ItemId { get; private set; } public int ItemNum { get; private set; } public readonly int[] LevelSec = new int[5]; public int getLevelSecCount() { return LevelSec.Length; } public int GetLevelSecbyIndex(int idx) { if(idx >= 0 && idx < LevelSec.Length) return LevelSec[idx]; return default(int); } public readonly int[] Exp = new int[5]; public int getExpCount() { return Exp.Length; } public int GetExpbyIndex(int idx) { if(idx >= 0 && idx < Exp.Length) return Exp[idx]; return default(int); } public readonly int[] YinLiang = new int[5]; public int getYinLiangCount() { return YinLiang.Length; } public int GetYinLiangbyIndex(int idx) { if(idx >= 0 && idx < YinLiang.Length) return YinLiang[idx]; return default(int); } public readonly int[] Contribute = new int[5]; public int getContributeCount() { return Contribute.Length; } public int GetContributebyIndex(int idx) { if(idx >= 0 && idx < Contribute.Length) return Contribute[idx]; return default(int); } public readonly int[] HelperContribute = new int[5]; public int getHelperContributeCount() { return HelperContribute.Length; } public int GetHelperContributebyIndex(int idx) { if(idx >= 0 && idx < HelperContribute.Length) return HelperContribute[idx]; return default(int); } } }