//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_GemSuit{

    public const string TAB_FILE_DATA = "GemSuit";
	private const int _varCount = 30;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_GemSuit()
	{
	}
	
	public Tab_GemSuit(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          Name = segments[2].Trim();
          SuitID = int.Parse(segments[3]);
          SuitLevel = int.Parse(segments[4]);
          CombatValue = int.Parse(segments[5]);
          RequireGemType = int.Parse(segments[6]);
          RequireGemQuality = int.Parse(segments[7]);
          RequireGemLevel = int.Parse(segments[8]);
          RequireGemNum = int.Parse(segments[9]);
          PropID[0] = int.Parse(segments[10]);
PropID[1] = int.Parse(segments[13]);
PropID[2] = int.Parse(segments[16]);
PropID[3] = int.Parse(segments[19]);
PropID[4] = int.Parse(segments[22]);
PropID[5] = int.Parse(segments[25]);
PropID[6] = int.Parse(segments[28]);
          PropSubID[0] = int.Parse(segments[11]);
PropSubID[1] = int.Parse(segments[14]);
PropSubID[2] = int.Parse(segments[17]);
PropSubID[3] = int.Parse(segments[20]);
PropSubID[4] = int.Parse(segments[23]);
PropSubID[5] = int.Parse(segments[26]);
PropSubID[6] = int.Parse(segments[29]);
          PropValue[0] = int.Parse(segments[12]);
PropValue[1] = int.Parse(segments[15]);
PropValue[2] = int.Parse(segments[18]);
PropValue[3] = int.Parse(segments[21]);
PropValue[4] = int.Parse(segments[24]);
PropValue[5] = int.Parse(segments[27]);
PropValue[6] = int.Parse(segments[30]);

	}
  
    public int Id { get; private set; }
  
    public string Name { get; private set; }
  
    public int SuitID { get; private set; }
  
    public int SuitLevel { get; private set; }
  
    public int CombatValue { get; private set; }
  
    public int RequireGemType { get; private set; }
  
    public int RequireGemQuality { get; private set; }
  
    public int RequireGemLevel { get; private set; }
  
    public int RequireGemNum { get; private set; }
  
	public readonly int[] PropID = new int[7];
	public int getPropIDCount() { return PropID.Length; } 
	public int GetPropIDbyIndex(int idx)
    {
		if(idx >= 0 && idx < PropID.Length)
			return PropID[idx];
		return default(int);
    }
  
	public readonly int[] PropSubID = new int[7];
	public int getPropSubIDCount() { return PropSubID.Length; } 
	public int GetPropSubIDbyIndex(int idx)
    {
		if(idx >= 0 && idx < PropSubID.Length)
			return PropSubID[idx];
		return default(int);
    }
  
	public readonly int[] PropValue = new int[7];
	public int getPropValueCount() { return PropValue.Length; } 
	public int GetPropValuebyIndex(int idx)
    {
		if(idx >= 0 && idx < PropValue.Length)
			return PropValue[idx];
		return default(int);
    }
  

    }
}