//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_FunctionOpen{

    public const string TAB_FILE_DATA = "FunctionOpen";
	private const int _varCount = 10;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_FunctionOpen()
	{
	}
	
	public Tab_FunctionOpen(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          ShowGUIDId = int.Parse(segments[2]);
          ShowLevel = int.Parse(segments[3]);
          OpenLevel = int.Parse(segments[4]);
          OpenVipLv = int.Parse(segments[5]);
          OpenServerDay = int.Parse(segments[6]);
          ShowModelid = int.Parse(segments[7]);
          ShowImageBundlePath = segments[8].Trim();
          StrdicId = int.Parse(segments[9]);
          Name = segments[10].Trim();

	}
  
    public int Id { get; private set; }
  
    public int ShowGUIDId { get; private set; }
  
    public int ShowLevel { get; private set; }
  
    public int OpenLevel { get; private set; }
  
    public int OpenVipLv { get; private set; }
  
    public int OpenServerDay { get; private set; }
  
    public int ShowModelid { get; private set; }
  
    public string ShowImageBundlePath { get; private set; }
  
    public int StrdicId { get; private set; }
  
    public string Name { get; private set; }
  

    }
}