//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_FellowDialog{ public const string TAB_FILE_DATA = "FellowDialog"; private const int _varCount = 19; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_FellowDialog() { } public Tab_FellowDialog(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Param[0] = segments[2].Trim(); Param[1] = segments[3].Trim(); Param[2] = segments[4].Trim(); OtherCanSee = int.Parse(segments[5]) > 0; Continue = int.Parse(segments[6]); SceneType = int.Parse(segments[7]); CDTime = int.Parse(segments[8]); ShowChance = float.Parse(segments[9]); Dialog[0] = segments[10].Trim(); Dialog[1] = segments[11].Trim(); Dialog[2] = segments[12].Trim(); Dialog[3] = segments[13].Trim(); Dialog[4] = segments[14].Trim(); Dialog[5] = segments[15].Trim(); Dialog[6] = segments[16].Trim(); Dialog[7] = segments[17].Trim(); Dialog[8] = segments[18].Trim(); Dialog[9] = segments[19].Trim(); } public int Id { get; private set; } public readonly string[] Param = new string[3]; public int getParamCount() { return Param.Length; } public string GetParambyIndex(int idx) { if(idx >= 0 && idx < Param.Length) return Param[idx]; return default(string); } public bool OtherCanSee { get; private set; } public int Continue { get; private set; } public int SceneType { get; private set; } public int CDTime { get; private set; } public float ShowChance { get; private set; } public readonly string[] Dialog = new string[10]; public int getDialogCount() { return Dialog.Length; } public string GetDialogbyIndex(int idx) { if(idx >= 0 && idx < Dialog.Length) return Dialog[idx]; return default(string); } } }