//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_ExerciseRoom{ public const string TAB_FILE_DATA = "ExerciseRoom"; private const int _varCount = 16; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_ExerciseRoom() { } public Tab_ExerciseRoom(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Level[0] = int.Parse(segments[2]); Level[1] = int.Parse(segments[5]); Level[2] = int.Parse(segments[8]); Level[3] = int.Parse(segments[11]); Level[4] = int.Parse(segments[14]); MonsterId[0] = int.Parse(segments[3]); MonsterId[1] = int.Parse(segments[6]); MonsterId[2] = int.Parse(segments[9]); MonsterId[3] = int.Parse(segments[12]); MonsterId[4] = int.Parse(segments[15]); Pos[0] = segments[4].Trim(); Pos[1] = segments[7].Trim(); Pos[2] = segments[10].Trim(); Pos[3] = segments[13].Trim(); Pos[4] = segments[16].Trim(); } public int Id { get; private set; } public readonly int[] Level = new int[5]; public int getLevelCount() { return Level.Length; } public int GetLevelbyIndex(int idx) { if(idx >= 0 && idx < Level.Length) return Level[idx]; return default(int); } public readonly int[] MonsterId = new int[5]; public int getMonsterIdCount() { return MonsterId.Length; } public int GetMonsterIdbyIndex(int idx) { if(idx >= 0 && idx < MonsterId.Length) return MonsterId[idx]; return default(int); } public readonly string[] Pos = new string[5]; public int getPosCount() { return Pos.Length; } public string GetPosbyIndex(int idx) { if(idx >= 0 && idx < Pos.Length) return Pos[idx]; return default(string); } } }