//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_EquipFrenzy{ public const string TAB_FILE_DATA = "EquipFrenzy"; private const int _varCount = 11; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_EquipFrenzy() { } public Tab_EquipFrenzy(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); Quality = int.Parse(segments[2]); EquipLevelMin = int.Parse(segments[3]); EquipLevelMax = int.Parse(segments[4]); FrenzyConsumeSubType = int.Parse(segments[5]); FrenzyConsumeNum = int.Parse(segments[6]); AddPercent = int.Parse(segments[7]); ReturnType = int.Parse(segments[8]); ReturnSubType = int.Parse(segments[9]); ReturnNum = int.Parse(segments[10]); FrenzyCombat = int.Parse(segments[11]); } public int Id { get; private set; } public int Quality { get; private set; } public int EquipLevelMin { get; private set; } public int EquipLevelMax { get; private set; } public int FrenzyConsumeSubType { get; private set; } public int FrenzyConsumeNum { get; private set; } public int AddPercent { get; private set; } public int ReturnType { get; private set; } public int ReturnSubType { get; private set; } public int ReturnNum { get; private set; } public int FrenzyCombat { get; private set; } } }