//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_EquipBaptizePropName{

    public const string TAB_FILE_DATA = "EquipBaptizePropName";
	private const int _varCount = 13;
	
	public int GetId()
	{
		return PropID;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_EquipBaptizePropName()
	{
	}
	
	public Tab_EquipBaptizePropName(string line)
	{
		var segments = line.Split('\t');
          PropID = int.Parse(segments[0]);
          Name = segments[2].Trim();
          PropSubID = int.Parse(segments[3]);
          Max = int.Parse(segments[4]);
          Min = int.Parse(segments[5]);
          Color[0] = segments[6].Trim();
Color[1] = segments[7].Trim();
Color[2] = segments[8].Trim();
Color[3] = segments[9].Trim();
          ColorInBlack[0] = segments[10].Trim();
ColorInBlack[1] = segments[11].Trim();
ColorInBlack[2] = segments[12].Trim();
ColorInBlack[3] = segments[13].Trim();

	}
  
    public int PropID { get; private set; }
  
    public string Name { get; private set; }
  
    public int PropSubID { get; private set; }
  
    public int Max { get; private set; }
  
    public int Min { get; private set; }
  
	public readonly string[] Color = new string[4];
	public int getColorCount() { return Color.Length; } 
	public string GetColorbyIndex(int idx)
    {
		if(idx >= 0 && idx < Color.Length)
			return Color[idx];
		return default(string);
    }
  
	public readonly string[] ColorInBlack = new string[4];
	public int getColorInBlackCount() { return ColorInBlack.Length; } 
	public string GetColorInBlackbyIndex(int idx)
    {
		if(idx >= 0 && idx < ColorInBlack.Length)
			return ColorInBlack[idx];
		return default(string);
    }
  

    }
}