//This code create by CodeEngine ,don't modify using System; using System.Collections.Generic; using System.Collections; using Module.Log; namespace GCGame.Table { public class Tab_ChildrenStudyLevelUp{ public const string TAB_FILE_DATA = "ChildrenStudyLevelUp"; private const int _varCount = 17; public int GetId() { return Id; } public static bool Validate(string line) { var segments = 0; foreach (char c in line) if (c == '\t') segments++; // Note: skip the 2nd column as it's the description; var result = segments == _varCount; if (!result) LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments)); return result; } public Tab_ChildrenStudyLevelUp() { } public Tab_ChildrenStudyLevelUp(string line) { var segments = line.Split('\t'); Id = int.Parse(segments[0]); SkillName = segments[2].Trim(); StudyType = int.Parse(segments[3]); Level = int.Parse(segments[4]); ExpNeed = int.Parse(segments[5]); EffectType = int.Parse(segments[6]); EffectValue = int.Parse(segments[7]); DescStrId = int.Parse(segments[8]); MoneyType = int.Parse(segments[9]); MoneyVal = int.Parse(segments[10]); LevelLimit = int.Parse(segments[11]); ItemId[0] = int.Parse(segments[12]); ItemId[1] = int.Parse(segments[14]); ItemId[2] = int.Parse(segments[16]); ItemVal[0] = int.Parse(segments[13]); ItemVal[1] = int.Parse(segments[15]); ItemVal[2] = int.Parse(segments[17]); } public int Id { get; private set; } public string SkillName { get; private set; } public int StudyType { get; private set; } public int Level { get; private set; } public int ExpNeed { get; private set; } public int EffectType { get; private set; } public int EffectValue { get; private set; } public int DescStrId { get; private set; } public int MoneyType { get; private set; } public int MoneyVal { get; private set; } public int LevelLimit { get; private set; } public readonly int[] ItemId = new int[3]; public int getItemIdCount() { return ItemId.Length; } public int GetItemIdbyIndex(int idx) { if(idx >= 0 && idx < ItemId.Length) return ItemId[idx]; return default(int); } public readonly int[] ItemVal = new int[3]; public int getItemValCount() { return ItemVal.Length; } public int GetItemValbyIndex(int idx) { if(idx >= 0 && idx < ItemVal.Length) return ItemVal[idx]; return default(int); } } }