//This code create by CodeEngine ,don't modify

using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
  
namespace GCGame.Table
{

    public class Tab_BossHandBookCombine{

    public const string TAB_FILE_DATA = "BossHandBookCombine";
	private const int _varCount = 24;
	
	public int GetId()
	{
		return Id;
	}
	
	public static bool Validate(string line)
	{
		var segments = 0;
		foreach (char c in line) 
			if (c == '\t')
				segments++;
		// Note: skip the 2nd column as it's the description;
		var result = segments == _varCount;
		if (!result)
			LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
		return result;
	}
	
	public Tab_BossHandBookCombine()
	{
	}
	
	public Tab_BossHandBookCombine(string line)
	{
		var segments = line.Split('\t');
          Id = int.Parse(segments[0]);
          Name = segments[2].Trim();
          Quality = segments[3].Trim();
          PropId[0] = int.Parse(segments[4]);
PropId[1] = int.Parse(segments[6]);
PropId[2] = int.Parse(segments[8]);
PropId[3] = int.Parse(segments[10]);
PropId[4] = int.Parse(segments[12]);
PropId[5] = int.Parse(segments[14]);
          PropVal[0] = int.Parse(segments[5]);
PropVal[1] = int.Parse(segments[7]);
PropVal[2] = int.Parse(segments[9]);
PropVal[3] = int.Parse(segments[11]);
PropVal[4] = int.Parse(segments[13]);
PropVal[5] = int.Parse(segments[15]);
          Power = int.Parse(segments[16]);
          BossId[0] = int.Parse(segments[17]);
BossId[1] = int.Parse(segments[19]);
BossId[2] = int.Parse(segments[21]);
BossId[3] = int.Parse(segments[23]);
          Level[0] = int.Parse(segments[18]);
Level[1] = int.Parse(segments[20]);
Level[2] = int.Parse(segments[22]);
Level[3] = int.Parse(segments[24]);

	}
  
    public int Id { get; private set; }
  
    public string Name { get; private set; }
  
    public string Quality { get; private set; }
  
	public readonly int[] PropId = new int[6];
	public int getPropIdCount() { return PropId.Length; } 
	public int GetPropIdbyIndex(int idx)
    {
		if(idx >= 0 && idx < PropId.Length)
			return PropId[idx];
		return default(int);
    }
  
	public readonly int[] PropVal = new int[6];
	public int getPropValCount() { return PropVal.Length; } 
	public int GetPropValbyIndex(int idx)
    {
		if(idx >= 0 && idx < PropVal.Length)
			return PropVal[idx];
		return default(int);
    }
  
    public int Power { get; private set; }
  
	public readonly int[] BossId = new int[4];
	public int getBossIdCount() { return BossId.Length; } 
	public int GetBossIdbyIndex(int idx)
    {
		if(idx >= 0 && idx < BossId.Length)
			return BossId[idx];
		return default(int);
    }
  
	public readonly int[] Level = new int[4];
	public int getLevelCount() { return Level.Length; } 
	public int GetLevelbyIndex(int idx)
    {
		if(idx >= 0 && idx < Level.Length)
			return Level[idx];
		return default(int);
    }
  

    }
}